In Part One of “Steps to create a native Android plugin for Unity in Java using Android Studio” of this blog post / tutorial, I described how to create a really simple ‘hello world’ method in Java using Android Studio that can be compiled into an Android Archive (.aar file) which can then be used as a native Android plugin in… Read more →
Month: November 2017
Steps to create a native Android plugin for Unity in Java using Android Studio – Part 1 (of 2)
I’ve created a number of Android / Java plugins for Unity using Android Studio so thought I’d document the process. Please let me know if there are better ways of doing any this 🙂 Update: Download Code for this Assumptions: I’m assuming that you already have Unity3D installed, if not, get it from here (Choose the most up to date… Read more →